Aesthetic Processing

This blog is a continuation of a series. See here for the previous blog (2016a).

Psychadelic Rock image_Ultimate Guitar.com

Psychedelic Rock Music

At the outset of my research study, I imagined my creative practice was to be a five (5) track EP of original compositions. The song style was to be a roots-based, a style I had been accustomed to writing over many decades. However, I wanted to ensure I was challenging my practitioner self, and therefore reflected on sub-genres I had not yet explored. Over the first few months of the pilot study, I found my self returning to my musical influences[1] to garner some inspiration. As part of this process, I investigated and developed my understanding of the history of music production[2]As described in my blog here (2016a), I had always loved psychedelic rock but had no experience in producing that style. I therefore turned my focus to learning as much about this style of music as I could.
As part of this process, I began to experiment within the digital virtual environment with processing audio to arrive at a psychedelic aesthetic. This blog is a record of one of those experiments in sound processing techniques, rather than using external hardware experimental processing as they had done in the 1950s and 1960s.

Experimentation

Sample Event 0  (click to access audio)

I commenced with a recording of a Taylor 815ce acoustic guitar, capturing the sound with both a DI (via a built piezo pickup) and several contact microphones attached to the body of the guitar. The first track is a segment of an original acoustic recording – a sample, or sound event – , with no processing applied.

20160225 Pro Tools Main Track 00_00_1

 

Sample Event 1  (click to access audio)

In the first sample, I applied a digital virtual time-based processor to the sound event – Soundtoys’ Echoboy, with the setting Infinite Dark + Dirty.

Soundtoys_Echoboy_Infinite Dark + Dirty.P1.png

 

Sample Event 2 (click to access audio)

In the second sample, I applied a digital virtual time-based processor to the sound event –Soundtoys’ Echoboy, with the setting Darkening Circles.

Soundtoys_Echoboy_Darkening Circles

 

Sample Event 3  (click to access audio)

In the third sample, I applied a digital virtual time-based processor to the sound event –Soundtoys’ Echoboy, with the setting Wreck-o-plex.
Soundtoys_Echoboy_Wreck o plex

 

Sample Event 4  (click to access audio)

In the fourth sample, I applied a digital virtual spectral-based processor to the sound event -Soundtoys’ Filterfreak, with the setting Phasey Sweep.

Soundtoys_FilterFreak_Phasey Sweep

Sample Event 5  (click to access audio)

In the fifth sample, I applied a digital virtual dynamic, spectral & time-based processor to the sound event –Soundtoys’ Crystalizer, with the setting Koursar.

Soundtoys_Crystalizer_Koursar

 

Sample Event 6  (click to access audio)

In the sixth sample, I applied a digital virtual dynamic-based processor to the sound event –Soundtoys’ Devil-Loc, with the setting Maximum Pain at full settings.

Soundtoys_Devil-Loc_Maximm Pain.Max settings

 

Sample Event 7 (click to access audio)

In the seventh sample, I applied a digital virtual dynamic-based processor to the sound event –Soundtoys’ Devil-Loc, with the setting Maximum Pain at partial settings.

Soundtoys_Devil-Loc_Maximm Pain.Backed off Max settings.png

 

Sample Event 8 (click to access audio)

In the eighth sample, I applied a digital virtual dynamic & time-based processor to the sound event – UBK’s Sly-Fi Deflector.

UBK_Sly Fi_Deflector

 

Sample Event 9 (click to access audio)

In the ninth sample, I applied a digital virtual dynamic & time-based processor to the sound event – UBK’s Sly-Fi Kaya, with the default setting.

UBK_Sly Fi_Kaya_default

 

Sample Event 10  (click to access audio)

In the tenth sample, I applied a digital virtual dynamic & time-based processor to the sound event – UBK’s Sly-Fi Kaya, with the setting Bass 7 Tubes Down.

UBK_Sly Fi_Kaya_Bass-7TubesDown.png

 

Sample Event 11  (click to access audio)

In the eleventh sample, I applied a digital virtual dynamic & time-based processor to the sound event – UBK’s Sly-Fi Kaya, with the setting Overt ill-advised.

UBK_Sly Fi_Kaya_Overt-IllAdvised.png

 

Sample Event 12  (click to access audio)

In the twelfth sample, I applied a digital virtual spectral & time-based processor to the sound event –Eventide’s Quadravox Harmonizer.

Eventide_Quadravox_Harmoniser

 

Sample Event 13  (click to access audio)

In the thirteenth sample, I applied a digital virtual spectral & time-based processor to the sound event –Eventide’s Octavox Harmonizer.

Eventide_Octavox_Harmoniser.png

 

Sample Event 14  (click to access audio)

In the fourteenth sample, I applied a digital virtual time-based processor to the sound event –Moogerfooger’s Ring Modulator.

Moogerfooger_Ring Modulator.png

 

Sample Event 15  (click to access audio)

In the fifteenth sample, I applied a digital virtual time-based processor to the sound event –Zynaptiq’s Adaptiverb, with the setting Sci Fi Transition Rift.

Zynaptiq_Adaptiverb_SciFiTransitionRift

 

Sample Event 16  (click to access audio)

In the sixteenth sample, I applied a digital virtual time-based processor to the sound event –Zynaptiq’s Adaptiverb, with the setting Sci Fi Temporal Anomaly Atmo.

Zynaptiq_Adaptiverb_SciFiTemporalAnomolyAtmo.png

 

Sample Event 17  (click to access audio)

In the seventeenth sample, I applied a digital virtual spectral-based processor to the sound event – iZotope’s Neutron I, with the setting Heavy 808 Distortion.

iZotope_Neutron1_Heavy 808 Distortion.png

 

Sample Event 18  (click to access audio)

In the eighteenth sample, I applied a digital virtual time-based processor to the sound event –iZotope’s Dynamic Digital Delay.

iZotope_Digital Delay.png

 

Sample Event 19  (click to access audio)

In the nineteenth sample, I applied a digital virtual synthesis instrument-based processor to the sound event – Native Instruments’ Absynth 5, with the setting 808 Kick.

Native Instruments_Absynth_808 Kick.png

Summary

Whilst it was a fun practice task applying a range of digital virtual processing to the sound event  sample – dynamic, spectral, time-domain and various combinations of these – , I noticed that the processing alone – the processing applied to the sound event samples – did not inspire my creativity for another production project. The processing I applied were merely colourful effects in my mind, not influential sounds to ultimately influence the direction of a composition. As I continue to delve into this style and experiment in multi-textured complex layers of music and sound that characterise that particular musical style, I will continue to investigate the various technologies and processing techniques advocates of psychedelic rock music used. I will likely explore external hardware technologies, and feel at this time I will need to be more inquisitive with less predictable processing options. I am looking forward to progressing my sonic compositions and sound designs using a range of technologies. I look forward to this next chapter in my creative practice.
[1] See Page 2015c https://davidlintonpage.com/2015/05/30/doctoral-research-study-part-2f
[2] See Page 2016b https://davidlintonpage.com/2016/02/20/history-music-production-part-4a-diy-experimental-practice-influences-large-format-console-studios; and Page 2016c https://davidlintonpage.com/2016/03/05/history-music-production-part-4b-experimental-practice-changes-the-approach-to-mainstream-music-production

onion-layers

It is intended for this series of creative practice-related blogs to continue here (Page 2016e).
References
Onion image courtesy of: Onion Layers Accessed 15th December, 2014
Page, David L. 2016e. https://davidlintonpage.com/2016/02/29/doctoral-pilot-study-part-2c Accessed 5th March, 2016
Page, David. L 2016d. Soundcloud.  DLP Soundcloud  Accessed 5th March, 2016
Page, David L. 2016c. https://davidlintonpage.com/2016/03/05/history-music-production-part-4b-experimental-practice-changes-the-approach-to-mainstream-music-production Accessed 5th March, 2016
Page, David L. 2016b. https://davidlintonpage.com/2016/02/20/history-music-production-part-4a-diy-experimental-practice-influences-large-format-console-studios  Accessed 24th February, 2016
Page, David L. 2016a. https://davidlintonpage.com/2016/02/17/doctoral-pilot-study-part-2b  Accessed 24th February, 2016
Page, David L. 2015c. https://davidlintonpage.com/2015/05/30/doctoral-research-study-part-2f  Accessed 24th February, 2016
Pro Tools 12 Sample Event Images courtesy of: David L Page  Accessed 25th February, 2016
Psychedelic Rock image courtesy of Ultimate Guitar.com Accessed 5th February, 2016
– ©David L Page 25/02/2016
– updated©David L Page 05/03/2016
– updated©David L Page 01/05/2017
– updated©David L Page 21/08/2018
Copyright: No aspect of the content of this blog or blog site is to be reprinted or used within any practice without strict permission directly from David L Page.

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David L Page

View posts by David L Page
With over 20 years experience in the arts & post-compulsory education, David has lived, studied and worked Internationally including Japan, India, Fiji, the US and NZ. David has extensive interests as per the extensive blogs hosted on his site (see below). Additionally, David has published in both lay texts and academic (peer-review) publications.

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